Here are the ones I'm sure about:
- tntfill and tntbank
Basically, each faction has a TNT bank in which they can store TNT using commands
/f tnt (take or add) (# amount).
Example; "
/f tnt take 576" will withdraw 9 stacks of TNT from your bank.
This allows for you to fill dispensers around you in a given radius using
/f tntfill (block radius) (# of TNT in EACH dispenser).
Example; "
/f tntfill 5 64" will deposit 64 TNT to ALL dispensers around you within a 5 block radius. Note: 32 is the max range.
- drain
Doesn't matter, server has it disabled.
- sethome
Decides whether or not someone can use
/f sethome. This doesn't pertain to the normal
/sethome command.
- access
Decides whether or not someone can open chests in claimed territory.
- vault
Decides whether or not someone has access to
/f vault. You'll first need to purchase a vault by doing
/f getvault, it's either $25k or $50k, I don't remember. It's a single chest that has to be placed in faction territory and can be accessed remotely with
/f vault, though it is buggy so sometimes it'll not be openable if you're too far away from it or using the command cross-dimensions (end/nether/overworld/PVP arena).
- spawner
Decides whether or not you can break spawners in claimed territory.
As for the rest, I'm not 100% sure but you can search this up (taken from
/f version)